AI Insights · Timothy · July 2024
Top 5 Music Games on Android in Oman: Q2 2024 Performance
Discover the performance trends of the top 5 music games on the Android platform in Oman during Q2 2024, including weekly downloads, revenue, and active users.
During Q2 2024, the top 5 music games on the Android platform in Oman exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Magic Tiles 3 from AMANOTES PTE LTD saw steady weekly revenue, gradually increasing from $12 in early April to $15 by mid-June, before dipping to $11 in the last week of June. Weekly downloads for the game showed a significant upward trend, starting at 2.5K in early April and peaking at 6.4K by the end of the quarter. Weekly active users also saw a consistent rise, from approximately 25.8K in early April to 31.7K by the end of June.
Magic Dancing Tiles: Piano Game by PHY STUDIO experienced a mixed quarter. After maintaining downloads around 2.7K to 3.7K in April and May, they dropped significantly to 1.2K by the end of June. The game’s weekly active users followed a similar trend, peaking at 9.3K in late May and then declining to 7.2K by the end of the quarter.
Piano Game: Classic Music Song from Dream Tiles Piano Game Studio had a notable rise in weekly downloads, starting at 1.6K in early April and reaching 4.4K by the end of June. Weekly active users also increased, from 9K in early April to 18.7K by the end of June, showcasing strong user engagement.
Music Hop: EDM Rush by Three Cookers Game showed fluctuating download numbers, with a peak of 3.7K in early June before plummeting to just 23 by the end of June. Despite this, the game maintained a steady increase in weekly active users, growing from 15.3K in early April to 28.7K by mid-June, before dropping to 26.2K in the last week of June.
Tiles Hop EDM Rush Music Game from AMANOTES PTE LTD had a steady revenue stream, averaging around $7 to $11 weekly. Downloads increased significantly from 1.4K in early April to 3.5K by mid-June, although there was a slight decrease to 3K by the end of June. The game’s weekly active users remained relatively stable, fluctuating between 22.5K and 28.2K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.